Quantum Break graphics


"Quantum Break’s 1080p output is a temporal reconstruction from four previous 720p 4x MSAA frames.

We were largely stuck with mid-40fps performance at Ultra settings. Muscular. We also wanted to note that we have doubts whether the in-game effects such as ambient occlusion are running at 720p resolution. Furthermore, just like Before jump into analyzing the performance, what kind of graphical parameters we can expect from the game? Level of detail issues on some objects and pop-ins in areas which have vegetation and dense foliage are found in the PC version as well.Microsoft’s commitment to PC gaming is appreciated but they won’t win many hearts if they don’t get their priorities right with the Windows store.
According to reports, when you select 1440p resolution, the engine then utilizes 1707×960 MSAAx4 frames to output into 2560×1440.

To be honest, we were expecting far more options given that this is a mainstream AAA production title but well, nothing can be done about it now.The hardware required to run this game at its recommended and ultra settings is quite hefty. Core assets such as texture quality, volumetric effects, alpha effects and skin shaders all remain remarkably similar. "The first company to reach 10 million in console sales wins" - Don Mattrick Alan Wake was one of my favorite games last gen, and this looks even better. Overall, we are not pleased with how the game performs on the PC. Sep 29, 2016 @ 12:34pm graphics look blurry or fuzzy am i doing something wrong? This is something that we cannot confirm at this point but given the reconstruction methodology that Remedy hasdeployed, it won’t be a surprise if this indeed turns out to be true.

#1. Anti-aliasing can simply be toggled on and off. =GAME. Quantum Break is a graphical masterpiece borne from years of development, but how does it play now that it's out? White Wolf. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews Quantum Break > General Discussions > Topic Details. This approach gets us high pixel quality in combination with complex shading and effects, allowing us to achieve a cinematic look. These issues are related to graphics, the stability of the game, framerate and stutter. We are not quite sure what the issue is here. Set Upscaling to Off to render at selected resolution, but with a high performance cost. Ectomorph . Other than better shadow quality and slightly better reflection quality, there is absolutely nothing to choose from between the two versions. Performance was surprisingly a bit disappointing. The Windows 10 store isn’t exactly user friendly with a number of restrictions in place such as v-sync issues and the lack of any overlays. Graphics feature State Notes; Widescreen resolution: By default, rendered at 2/3rds the selected resolution then 'temporally reconstructed' to selected resolution. Lastly if you are running it at 4K, 2560×1440 MSAAx4 frames are reconstructed into 3840×2160 resolution. xtacb: 31: 8/12 1:25AM: STOP hating on Halo Infinite's graphics! You would need an Intel Core i5 4690 and NVIDIA GeForce GTX 970/AMD Radeon R9 390 for running this game at recommended settings or if you want to max out everything, you would need an Intel Core i7 4790 and NVIDIA GeForce GTX 980 Ti/AMD Radeon R9 Fury X.So the big question is, how does the game perform on the PC? Quantum Break Graphics Analysis: The Xbox One Version Is Surprisingly Better Than Its PC Counterpart Quantum Break on the PC is an un-optimized port of the excellent Xbox One version. < > Showing 1-15 of 19 comments . The graphics are some of the best I've seen this generation.
You're browsing the GameFAQs Message Boards as a guest. We can understand the need to implement such a methodology on the console version where the developer needs to optimize the game around limited resources, but on the PC, this kind of solution simply does not pay off.We are also quite surprised by the lack of any major differences between the PC and the Xbox One builds. Well to be honest, we are quite surprised as to how well the Xbox One build holds up against its more powerful counterpart. Well, not a lot to be honest. Greatness. Achievement. Ultra-widescreen: Cutscenes are pillarboxed 16:9; use Quantum Break 21x9 Fix to fix. Proud NYG and Hornets fan. Multi-monitor: Use this patcher. I wonder if this one will win best graphics just like Ryse did last year?With the ammount of people on here claiming The Last Of Us as being a Movie you press a button occasionally, I'm fully expecting quantum break to get the worst reception ever. Because the game is a PC port, a lot of gamers are encountering Quantum Break errors and issues that are making the game unplayable. To begin with, the game looks like it’s using the same resolution reconstruction technique that we saw on the Xbox One version. Best Mod Dispute?

Quantum Break on the PC is an un-optimized port of the excellent Xbox One version.There are also a couple of other reasons why the PC build intrigues us. I love you, Second.Another spectacular looking Xbox One exclusive coming our way. Running the game at 1080p with ultra settings, performance for the most part was okay but in no way did we got a consistent 60 frames per second experience.

Switching over to our second build which is in line with the Ultra requirements of the game, we tested the game on an Intel Core i7 4790 and NVIDIA GeForce GTX 980 Ti. Frame pacing inconsistency seems to be the culprit. Performance was much better indoors; however we witnessed drops in the more open areas whenever there was a lot of shooting or physics involved. anything that should be off the sharpen the images in the game? Sep 29, 2016 @ 12:39pm Turn off upscaling. Basically what is happening is that when you are running the game at 1080p resolution, the game engine is still using the previous 720p MSAAx4 frames to convert it to 1080p using a shader program. Pecata. Penitent: 121: 8/11 1:04PM: When Halo Wins Game of the Year will it shut up haters and graphics obsessed?

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Quantum Break graphics