Subnautica has this problem and makes people more uncomfortable/sick than the usual…Your certainly not alone, I feel ‘slightly off’ but nothing that can stop me playing, however my friend gets massively sick, to the point where he has uninstalled it and swears never to touch it again.Maybe our theory is wrong, but that’s the best we’ve come up with, makes sense, right?It is probably the most original and interesting Vr experience second to alyx.I liked Alyx, but for different reasons than Boneworks. Fixed: WMR defaults forced Fixed: Cosmos defaults forced Fixed: SlowJumpFly bug Fixed: Palletjack flight bug Fixed: Other fly bugs Fixed: WeaponFilter (green wall) now destroys inventory items Fixed: Scoped m16 should now unlock in sandbox. I was able to play through the whole game without having my stomach turn.Even if the framerate is good, maybe there are micro-stuttering ? At launch, players could only progress by reaching the end of a level in a single session.
Stopping distance is now solved in 2D instead of one, one parallel to gravity and the other perpendicular. It can be done.I think your missing the point.
I always default to “hard” with a new game, but bullet sponging is the dumbest way to increase difficulty. Press question mark to learn the rest of the keyboard shortcuts
DXVK must avoid it somehow.DAMMIT, I knew I should of used the flying glitch for longer yesterday.
My rift s will do things like that if its been running for a few days"Potential fix: AMD gpu double vision on UI (CONFIRMED NOT FIXED) "Slightly gutted this issue isn't fixed yet, I can't play the game until it is!
What a silly comment.
This update breaks my arms on the rift S, when I grab and toss anything my arms get locked to the headset position and my player model is forced onto my toes.
Bullet sponging plus no melee(!) UPDATE NOTES v0.1.1 - 12/11/2019.
I played before the update and had no issues. Wanted to check out some inaccessible areas :(New comments cannot be posted and votes cannot be castPress J to jump to the feed.
The sales of this game weren’t due to it’s quality, which was just ok, but it’s ABSURD HYPE. I’d recommend both.Alyxs physics implementation is really nice, easily the best there is it’s just not everywhere like it is in boneworks.One of the developers said in an interview that they went the hands-only route after testing full body gameplay, because their play-testers were unhappy that they couldn’t “see through own their arms.”Which essentially means they hired idiots to be their playstesters. Perhaps best played using Vive Pro wireless and big 5 x 5 metre playspace, it seemed built with teleporting for distance movement, roomscale for combat or puzzle interactions.I’d consider dropping out of Hard, if you are finding that combat drags – all it does is make enemies bullet sponges… there isn’t a change to how the AI works that makes it an actual challengeThanks for the heads up, but that’s a bummer. A nostalgia trip for early VR enthusiasts, this environment pays tribute to the very first Oculus DK1 VR environment.
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